
In the case of the game 198X we're looking at, they can be found in: Steam\SteamApps\common\198X\198X_Data\Managed Conveniently these are typically compiled in to a "Assembly-CSharp.dll" or "Assembly-CSharp-firstpass.dll" file. NET apps.īecause we're interested in cheating the game's logic, and not necessarily messing with the Unity game engine itself, we're after the user's Unity "scripts". As mentioned above, Unity games are compiled with Mono, meaning they're. "Shadowplay" is a "ninja (runner?)" style game in which you have 5 lives and take damage when colliding with enemies or traps:īoth happen to use the same game logic for dealing with damage, for both the player and enemies (so can't just be NOP'ed out)ĭnSpy is a ".NET debugger and assembly editor", which allows you to view the source of.

"Beating Heart" is a "beat-em-up" style game with health bars and you take damage when hit by enemies: The game we're going to hack is called " 198X" (part 1), an 80s-arcade themed game with several mini-games.ġ98X has several mini games built in, we're going to be hacking "Beating Heart" and "Shadowplay":
Unity games cheat engine .exe#
exe where we can find a static memory offset to patch. Unlike more traditionally compiled games, these "scripts" are not simply compiled into the. Within the Unity engine, developers can add " scripts" (written in C#) which make up some of the game logic - these will often be our target. Under the hood Unity makes use of " Mono" which is a cross-compiler for DotNet. In this post I'm going to explore a few ways to hack games written using Unity.
